void PlayTask() { if (saveManager.IsTutorialDone() == false) { tutorial.EnableTutorial(); } currentPhase = UI_Phase.SolarSystem; mainMenuScreen.style.display = DisplayStyle.None; backButtonScreen.style.display = DisplayStyle.Flex; loadGameScene.StartWaitingForPlanetClick(); solarSystem.EnableSolarSystemPhase(true); //GesturesController.RecogniseDoubleTouchGesturesAs_PinchSpread(); _CheckoutToSolarSystemPhase(); }
public void PlayTask() { if (saveManager.IsTutorialDone() == false) { tutorial.EnableTutorial(); } titleText.SetActive(false); playButton.SetActive(false); settingsButton.SetActive(false); htpButton.SetActive(false); exitButton.SetActive(false); btmButton.SetActive(true); loadGameScene.StartWaitingForPlanetClick(); solarSystem.EnableSolarSystemPhase(true); _CheckoutToSolarSystemPhase(); }