예제 #1
0
    public void LoadMenu()
    {
        if (Time.timeScale == 0f)
        {
            Time.timeScale = 1f;
        }

        SceneManager.sceneLoaded -= LoadGameScene.GetLoadGameScene().WhenSceneFinillyLoaded;
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(ObjectsInfo.SceneInfo.MenuSceneID, LoadSceneMode.Single);
    }
예제 #2
0
 public void StartGame()
 {
     SceneManager.sceneLoaded += LoadGameScene.GetLoadGameScene().WhenSceneFinillyLoaded;
     SceneManager.LoadSceneAsync(ObjectsInfo.SceneInfo.GameSceneID, LoadSceneMode.Single);
 }