// Start is called before the first frame update void Start() { lineSketchObject = Instantiate(LineSketchObjectPrefab).GetComponent <LineSketchObject>(); lineSketchObject.SetLineDiameter(.5f); lineSketchObject2 = Instantiate(defaults.LinearInterpolationLineSketchObjectPrefab).GetComponent <LineSketchObject>(); lineSketchObject2.SetLineDiameter(.5f); }
IEnumerator changeDiameter() { yield return(new WaitForSeconds(5)); lineSketchObject.SetLineDiameter(.1f); yield return(new WaitForSeconds(2)); lineSketchObject.DeleteControlPoint(); lineSketchObject.DeleteControlPoint(); }
IEnumerator changeDiameter() { yield return(new WaitForSeconds(5)); lineSketchObject.SetLineDiameter(.1f); }