public bool Execute()
        {
            this.OriginalControlPoints = OriginalLineSketchObject.GetControlPoints();
            bool didDelete = OriginalLineSketchObject.DeleteControlPoints(Point, Radius, out NewLines);

            if (OriginalLineSketchObject.gameObject.activeInHierarchy)
            {
                NewControlPoints = OriginalLineSketchObject.GetControlPoints();
            }
            else
            {
                NewControlPoints = null;
            }
            return(didDelete);
        }
    IEnumerator changeDiameter()
    {
        yield return(new WaitForSeconds(5));

        lineSketchObject.DeleteControlPoints(deletePoint.transform.position, deleteRadius, out List <LineSketchObject> newLines);
        OBJExporter exporter   = new OBJExporter();
        string      exportPath = OBJExporter.GetDefaultExportPath();

        //exporter.ExportGameObject(lineSketchObject.gameObject, exportPath);
        //Debug.Log(JsonUtility.ToJson(lineSketchObject));
        //XMLSerializeTest();
        //XMLSerializeTest2();
        //exporter.ExportGameObject(controlPointParent, exportPath);
        lineSketchObject.SetInterpolationSteps(4);
        lineSketchObject.RefineMesh();
        lineSketchObject2.RefineMesh();

        //Debug.Log(exportPath);
        //lineSketchObject.setLineDiameter(.1f);
        //yield return new WaitForSeconds(2);
        //lineSketchObject.deleteControlPoint();
        //lineSketchObject.deleteControlPoint();
    }
예제 #3
0
 private void OnTriggerStay(Collider other)
 {
     LineSketchObject.DeleteControlPoints(other.gameObject, transform.position, transform.lossyScale.x / 2);
 }