public void Redo() { if (NewControlPoints == null) { SketchWorld.ActiveSketchWorld.DeleteObject(OriginalLineSketchObject); } else { OriginalLineSketchObject.SetControlPointsLocalSpace(NewControlPoints); } foreach (LineSketchObject line in NewLines) { SketchWorld.ActiveSketchWorld.RestoreObject(line); } }
private void SetAddComparison() { List <Vector3> controlPoints = new List <Vector3>(); lineSketchObject.SetControlPointsLocalSpace(new List <Vector3>()); foreach (Transform controlPoint in controlPointParent.transform) { lineSketchObject.AddControlPoint(controlPoint.position); controlPoints.Add(controlPoint.position); } lineSketchObject2.SetControlPointsLocalSpace(controlPoints); }
public IEnumerator Framerate_LineSketchObjects([Values(5, 10, 20)] int steps, [Values(100, 500, 1000, 2000, 4000, 6000, 8000, 10000)] int count) { List <Vector3> controlPoints = GenerateControlPointsYDirection(3); this.LineSketchObject.SetInterpolationSteps(steps); this.LineSketchObject.SetControlPointsLocalSpace(controlPoints); for (int i = 1; i < count; i++) { LineSketchObject currentLine = GameObject.Instantiate(this.LineSketchObject).GetComponent <LineSketchObject>(); currentLine.SetInterpolationSteps(steps); currentLine.SetControlPointsLocalSpace(controlPoints); currentLine.transform.position = new Vector3(i % 50, 0, i / 50); } yield return(Measure.Frames().Run()); }