//敵にを倒したとき呼ぶ public void ComboUp() { playerData2D.killCombo += 1; if (playerData2D.killCombo % 50 == 0) { scoreUpAnim.ScoreUp(playerData2D.killCombo); } if (playerData2D.killCombo % 100 == 0) { playerData2D.weaponLevel += 1; player2D.WeaponLevelUp(); } if (playerData2D.killCombo % 500 == 0) { playerData2D.lifes += 1; lifes2D.LifesDraw(); } ComboDraw(); }