public void UiUpdate(string uiName, int value) { switch (uiName) { case "ScoreUp": score.ScorePlus(value); break; case "ComboUp": killCombo.ComboUp(); break; case "ComboReset": killCombo.ComboReset(); break; case "DeathBlowGaugeUp": deathBlowGauge.GaugeUp(); break; case "UseSpecialArts": deathBlowGauge.UseLaser(); break; case "Lifes2D": lifes2D.ReduceLife(); break; default: Debug.LogError("UIの指定ミス"); break; } }