protected override void CreateScene() { //WaveServices.ScreenLayers.AddScene<GameScene>() // .Apply("FromMultiplayer"); var Map_Bitmaps = new Entity("Whole_Map_global"); RenderManager.BackgroundColor = Color.CornflowerBlue; Level_Classes.LevelManager Level1 = new Level_Classes.LevelManager(); var Mob_set = new Entity("juest_Player"); Map_Bitmaps.AddComponent(Level1); Map_Bitmaps.AddComponent(Level1.Level); EntityManager.Add(Level1.BaseMobEntity); EntityManager.Add(Level1.BaseTowerEntity); EntityManager.Add(Mob_set); EntityManager.Add(Level1.Level.Map_Bitmaps); EntityManager.Add(Map_Bitmaps); EntityManager.Add(Level1.TowersBar); EntityManager.Add(Level1.MonsterCounter); EntityManager.Add(Level1.MoneyCounter); EntityManager.Add(Level1.TimerCounter); EntityManager.Add(Level1.ScreenLayout); }