コード例 #1
0
ファイル: MyScene.cs プロジェクト: edzio94/Tower-Defense
        protected override void CreateScene()
        {
            //WaveServices.ScreenLayers.AddScene<GameScene>()
                        //   .Apply("FromMultiplayer");

            var Map_Bitmaps = new Entity("Whole_Map_global");

            RenderManager.BackgroundColor = Color.CornflowerBlue;

            Level_Classes.LevelManager Level1 = new Level_Classes.LevelManager();

                     var Mob_set = new Entity("juest_Player");

                     Map_Bitmaps.AddComponent(Level1);
                     Map_Bitmaps.AddComponent(Level1.Level);
                    EntityManager.Add(Level1.BaseMobEntity);
                    EntityManager.Add(Level1.BaseTowerEntity);
                     EntityManager.Add(Mob_set);
                     EntityManager.Add(Level1.Level.Map_Bitmaps);
                     EntityManager.Add(Map_Bitmaps);
                     EntityManager.Add(Level1.TowersBar);
                     EntityManager.Add(Level1.MonsterCounter);
                     EntityManager.Add(Level1.MoneyCounter);
                     EntityManager.Add(Level1.TimerCounter);
                     EntityManager.Add(Level1.ScreenLayout);
        }
コード例 #2
0
        protected override void CreateScene()
        {
            //WaveServices.ScreenLayers.AddScene<GameScene>()
            //   .Apply("FromMultiplayer");


            var Map_Bitmaps = new Entity("Whole_Map_global");

            RenderManager.BackgroundColor = Color.CornflowerBlue;

            Level_Classes.LevelManager Level1 = new Level_Classes.LevelManager();

            var Mob_set = new Entity("juest_Player");


            Map_Bitmaps.AddComponent(Level1);
            Map_Bitmaps.AddComponent(Level1.Level);
            EntityManager.Add(Level1.BaseMobEntity);
            EntityManager.Add(Level1.BaseTowerEntity);
            EntityManager.Add(Mob_set);
            EntityManager.Add(Level1.Level.Map_Bitmaps);
            EntityManager.Add(Map_Bitmaps);
            EntityManager.Add(Level1.TowersBar);
            EntityManager.Add(Level1.MonsterCounter);
            EntityManager.Add(Level1.MoneyCounter);
            EntityManager.Add(Level1.TimerCounter);
            EntityManager.Add(Level1.ScreenLayout);
        }