예제 #1
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        public EmulatedStateValue StackPop()
        {
            int index = evaluationStack.Count - 1;
            EmulatedStateValue value = evaluationStack[index];

            evaluationStack.RemoveAt(index);
            return(value);
        }
예제 #2
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        public EmulatedStateValue(LLVMBuilderRef builder, BasicBlock origin, EmulatedStateValue otherValue)
        {
            TypeInfo = otherValue.TypeInfo;
            LLVMValueRef value = otherValue.Value;

            Value = LLVM.BuildPhi(builder, LLVM.TypeOf(value), string.Empty);
            LLVMValueRef[]      incoming    = { value };
            LLVMBasicBlockRef[] basicBlocks = { origin.LLVMBlock };
            LLVM.AddIncoming(Value, incoming, basicBlocks, 1);
        }
예제 #3
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        private LLVMValueRef ToSiInt(EmulatedStateValue value, LLVMBuilderRef builder, LLVMTypeRef newType, out TypeInfo typeInfo)
        {
            LLVMValueRef result;

            if (value.TypeInfo == TypeInfo.FloatingPrimitive)
            {
                result = LLVM.BuildFPToSI(builder, value.Value, newType, string.Empty);
            }
            else
            {
                result = LLVM.BuildIntCast(builder, value.Value, newType, string.Empty);
            }
            typeInfo = TypeInfo.SiIntPrimitive;
            return(result);
        }
예제 #4
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 public void Merge(LLVMBuilderRef builder, BasicBlock origin, EmulatedStateValue other)
 {
     LLVMValueRef[]      incoming    = { other.Value };
     LLVMBasicBlockRef[] basicBlocks = { origin.LLVMBlock };
     LLVM.AddIncoming(Value, incoming, basicBlocks, 1);
 }
예제 #5
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 public EmulatedStateValue(EmulatedStateValue other)
     : this(other.Value, other.TypeInfo)
 {
 }
예제 #6
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        public void Compile()
        {
            if (offsetToBasicBlock.Count > 0)
            {
                throw new InvalidOperationException("This method is already compiled.");
            }

            LLVMBuilderRef builder = LLVM.CreateBuilder();

            // Add the entry point as the first basic block.
            {
                var it = MethodDef.Body.Instructions.GetEnumerator();
                it.MoveNext();
                AddBasicBlockAt(it.Current);
            }

            // Generate the entry point code for arguments.
            LLVM.PositionBuilderAtEnd(builder, offsetToBasicBlock[0].LLVMBlock);
            uint paramCount = LLVM.CountParams(FunctionValueRef);

            ArgumentValues = new EmulatedStateValue[paramCount];
            int offset = MethodDef.HasThis ? 1 : 0;

            for (uint i = 0; i < paramCount; ++i)
            {
                LLVMValueRef param    = LLVM.GetParam(FunctionValueRef, i);
                var          valueRef = LLVM.BuildAlloca(builder, LLVM.TypeOf(param), "arg" + i);

                TypeInfo typeInfo;
                if (MethodDef.HasThis && i == 0)
                {
                    typeInfo = TypeInfo.Reference;
                }
                else
                {
                    typeInfo = MethodDef.Parameters[(int)i - offset].ParameterType.GetTypeInfo();
                }

                ArgumentValues[i] = new EmulatedStateValue(valueRef, typeInfo);
                LLVM.BuildStore(builder, param, valueRef);
            }

            // Generate the entry point code for locals.
            {
                var locals = MethodDef.Body.Variables;
                LocalValues = new EmulatedStateValue[locals.Count];
                for (int i = 0; i < locals.Count; ++i)
                {
                    var cilType  = locals[i].VariableType;
                    var valueRef = LLVM.BuildAlloca(builder, TypeLookup.GetLLVMTypeRef(cilType), "local" + i);
                    LocalValues[i] = new EmulatedStateValue(valueRef, cilType.GetTypeInfo());
                }
            }

            // Now, find the basic blocks.
            {
                int currentBlockIndex = 0;
                foreach (Instruction insn in MethodDef.Body.Instructions)
                {
                    if (HasBasicBlock(insn.Offset))
                    {
                        // This is a fallthrough?
                        if (currentBlockIndex != insn.Offset)
                        {
                            // Can't be fallthrough if previous instruction was an unconditional branch.
                            if (!insn.Previous.IsUnconditionalBranchInstruction())
                            {
                                AddOutgoingEdge(currentBlockIndex, insn.Offset);
                            }
                        }

                        currentBlockIndex = insn.Offset;
                    }

                    if (insn.IsBranchInstruction())
                    {
                        AddBasicBlockAt((Instruction)insn.Operand);
                        AddOutgoingEdge(currentBlockIndex, ((Instruction)insn.Operand).Offset);
                        AddBasicBlockAt(insn.Next);
                        // Can't be fallthrough if current instruction was an unconditional branch.
                        if (!insn.IsUnconditionalBranchInstruction())
                        {
                            AddOutgoingEdge(currentBlockIndex, insn.Next.Offset);
                        }
                    }
                }
            }

            compileBasicBlock(builder, 0);

            LLVM.DisposeBuilder(builder);
        }
예제 #7
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 public void StackPush(EmulatedStateValue value)
 {
     Debug.Assert(value != null);
     evaluationStack.Add(value);
 }