// Start is called before the first frame update void Start() { Debug.Log("I have been born"); rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); //v_text.text = "Version: " + versions; Level_script = LevelChange.GetComponent <Level_Changer>(); playFx = false; }
private void Start() { _LC = FindObjectOfType <Level_Changer>(); Invoke("Call", splashDelay); }