// Update is called once per frame void Update() { if (playerCollider.IsTouching(transitionerCollider)) { changer.FadeToNextLevel(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "death") { Debug.Log("death"); dead = true; versions++; //v_text.text = "Version: " + versions; } else if (other.tag == "Light") { playFx = true; animator.SetBool("isDying", true); Level_script.FadeToNextLevel(); } else if (other.tag == "Autodestroy") { startTimer = true; } }