void DebugLevelUp(LevelUp lvlUp) { int debugLevel = level + lvlUp.level; Debug.Log(string.Format("<b><color=purple>LEVEL UP! (Level {0})</color></b>", debugLevel)); Debug.Log(string.Format("HP:+{0} MP:+{1}", lvlUp.GetGrowth("MaxHP"), lvlUp.GetGrowth("MaxMP"))); Debug.Log(string.Format("Atk:+{0} Def:+{1} Str:+{2} Mag:+{3} Spd:+{4} Lck:+{5}", lvlUp.GetGrowth("Attack"), lvlUp.GetGrowth("Defense"), lvlUp.GetGrowth("Strength"), lvlUp.GetGrowth("Magic"), lvlUp.GetGrowth("Speed"), lvlUp.GetGrowth("Luck"))); Debug.Log(string.Format("***XP TO NEXT LEVEL: {0}***", GetXPtoNextLevel(debugLevel))); }