private void OnTriggerEnter2D(Collider2D collision) { if (collision.TryGetComponent <ColliderScript>(out ColliderScript collider)) { if (transform.localScale.x > 0.175f) { transform.localScale -= new Vector3(0.025f, 0.025f); } } if (collision.TryGetComponent <Raindrops>(out Raindrops raindrops)) { if (transform.localScale.x < 0.3f) { transform.localScale += new Vector3(0.01f, 0.01f); _speed += 0.1f; LevelUp.GainExp(10); } } }