public Room(RoomScale scale) { data = LevelData.getLevel (ApplicationData.getLastLevel()); int width = data.getRoomWidth (); int height = data.getRoomHeight (); entities = new RoomEntity[height][]; for (int i=0; i < height; i++) { entities[i] = new RoomEntity[width]; } instance = this; HallBuilder hallBuilder = new HallBuilder (); this.hall = hallBuilder.build (data); this.scale = scale; HallMeshBuilder meshBuilder = new HallMeshBuilder (); meshBuilder.setHall (hall); meshBuilder.setScale (scale); meshBuilder.process (); RoomObjectGenerator generator = new RoomObjectGenerator (data); for (int i=0; i<width; i++) { for (int j=0; j<height; j++) { entities[j][i] = generator.instantiateRoomObject(i, j); } } Game.GetInstance ().player.wait (6); if (ApplicationData.getLastLevel () == 1) { SoundManager.instance.PlaySingle ("introduccion"); } else { SoundManager.instance.PlaySingle ("entrada-laberinto"); } }
public Hall build(LevelData data) { hallWidth = data.getRoomWidth (); hallHeight = data.getRoomHeight (); Hall hall = new Hall (hallWidth, hallHeight); for (int i=0; i<hallWidth; i++) { for (int j=0; j<hallHeight; j++) { hall.setHallNode(i, j, generateHallNode(data, i, j)); } } return hall; }