public void Update() { if (Input.GetKey(KeyCode.Space)) { if (sphere.transform.position.y <= maxY - 10) { //Если шарик упал, то начать уровень заново maxY = 0; moveDirection = new Vector3(0, 0, 0); sphere.transform.position = new Vector3(0, 0.25f, 0); CreateLevel(); } } //Направление движения moveDirection = new Vector3(0, moveDirection.y - 0.2f, 0); if (Input.GetKey(KeyCode.LeftArrow)) { moveDirection += new Vector3(-1, 0, 0) * Speed; } if (Input.GetKey(KeyCode.RightArrow)) { moveDirection += new Vector3(1, 0, 0) * Speed; } //Шарик движется sphere.transform.position += moveDirection * Time.deltaTime; scoreText.text = "Score: " + level.Score; //Проверка, что шарик на дороге if (level.CheckGround(sphere.transform.position)) { if (moveDirection.y <= 0) { sphere.transform.position -= new Vector3(0, moveDirection.y, 0) * Time.deltaTime; moveDirection = new Vector3(0, 7f, 0); maxY = sphere.transform.position.y; } else { sphere.transform.position -= new Vector3(moveDirection.x, 0, 0) * Time.deltaTime * 2; if (level.CheckGround(sphere.transform.position)) { sphere.transform.position -= new Vector3(0, moveDirection.y, 0) * Time.deltaTime; moveDirection = new Vector3(0, 0, 0); } } } else { //Шарик упал if (sphere.transform.position.y < maxY - 10) { //Остановка шарика, чтоб не улетел в бесконечность moveDirection = new Vector3(0, 0, 0); scoreText.text = "Score: " + level.Score + "\nSpace to continue"; } } }
public void Update() { if (UnityEngine.Input.GetMouseButtonDown(0)) { if (sphere.transform.position.y <= -10) { //Если упали, то начинаем уровень заново moveDirection = new Vector3(0, 0, 0); sphere.transform.position = new Vector3(0, 0.25f, 0); CreateLevel(); } else if (moveDirection.y >= 0) { //Смена направления if (moveDirection.x > 0) { moveDirection = new Vector3(0, 0, 1f) * Speed; } else { moveDirection = new Vector3(1f, 0, 0) * Speed; } } } //Шарик движется sphere.transform.position += moveDirection * Time.deltaTime; //Проверка, что шарик на дороге if (level.CheckGround(sphere.transform.position)) { scoreText.text = "Score: " + level.Score; } else { //Шарик упал с дороги if (sphere.transform.position.y > -15) { moveDirection += new Vector3(0, -1f, 0); } else { //Остановим шарик, чтоб не улетел в бесконечность moveDirection = new Vector3(0, 0, 0); scoreText.text = "Score: " + level.Score + "\nTap to continue"; } } }