private async void GetUserTier(UserTier userTier)
        {
            view.Init(userTier);
            var countOpenWords = 0;

            foreach (var word in levelData.words)
            {
                if (word.IsOpened)
                {
                    countOpenWords++;
                }
            }

            Debug.Log("IsAvailable = " + userTier.IsAvailable);
            Debug.Log("levelData = " + levelData.CheckCompleteOtherWords());

            if (!userTier.IsAvailable)
            {
                if (countOpenWords == 0)
                {
                    activeGrafic = true;
                    view.ActiveGrafic(true);
                    await popupManager.ShowPopup(UI.PopupNames.DAILY_PUZZELES_COME_BACK_LATER, null);
                }
            }
        }