public void goTo(int level) { lc.currentFloor = level; GameMasterController.instance.setLastDoorID("DunEnt" + (level)); lc.toNextLevel(); cancel(); }
void OnTriggerEnter(Collider other) { if (other.transform.tag == "Player" && GameMasterController.instance.IsInputEnabled) { if (!isDone) { //Debug.Log("Da hell?"); levelController = GameObject.Find("LevelController").GetComponent <LevelControllerScript>(); GameMasterController.instance.setLastDoorID(id); if (dir == Direction.down) { levelController.toLowerLevel(); } else { levelController.toHigherLevel(); } levelController.toNextLevel(); } } }