// Use this for initialization void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); cam = GameObject.Find("Main Camera").GetComponent <Camera> (); matchedButtons = 0; state = 0; generatedSequence = level.retrieveStringValue(simonSequenceVariable); Debug.Log("Generated seq: " + generatedSequence); if (generatedSequence == null) { generatedSequence = ""; } if (generate) { if (generatedSequence.Equals("")) { generateSequence(); } //state = 1; } for (int i = 0; i < button.Length; ++i) // propagate level & controller & misc reference { button [i].level = level; button [i].controller = this; button [i].buttonId = i; button [i].playerInput = !generate; button [i].cam = cam; } }
new void Update() { if (exit == false) { return; } if (isWaitingForActionToComplete) { return; } if (framesElapsed == 0) { //cameraGrab.grab (); Graphics.Blit(whiteTex, rt); } framesElapsed++; if (framesElapsed == 3) { string returnLocation = level.retrieveStringValue("ReturnLocation"); level.loadScene(returnLocation); } }