public void WinGame() { LevelAnalitics.LevelVictory(SceneManager.GetActiveScene().buildIndex); VictoryPanelAnim.SetTrigger("Win"); m_VictoryAction.Invoke(); PauseGame(); }
public void FailGame() { LevelAnalitics.LevelDefeate(SceneManager.GetActiveScene().buildIndex); FailPanelAnim.SetTrigger("Fail"); FailDeadJacobAnim.SetTrigger("Dead"); m_FailAction.Invoke(); PauseGame(); }