private void OnTriggerEnter(Collider other) { PlayerController player1 = other.gameObject.GetComponent <PlayerController>(); if (player1 != null) { AudioSource Finisher = LvController.GetComponent <AudioSource>(); Finisher.clip = FinishMusic; Finisher.Stop(); Finisher.Play(); confetti.Play(); LvController.FinishLineCrossed = true; LvController.HighscoreFinish = LvController.currentScore; } }