private void OnTriggerEnter(Collider collider) { //float alteredSpeed; if (collider.tag == "Armor") { //armor += 2; } else if (collider.tag == "Health") { Heal(10); } else if (collider.tag == "Treasure") { level01Controller.AddToScore(10); } else if (collider.tag == "Bonus") { level01Controller.AddToScore(50); } else if (collider.tag == "SpeedUp") { Debug.Log("SpeedUp"); } else if (collider.tag == "SlowDownPowerUp") { } else { Impact.PlayOneShot(HurtSound); TakeDamage(5); } }