private void OnTriggerEnter(Collider other)
    {
        PlayerController player1
            = other.gameObject.GetComponent <PlayerController>();

        if (player1 != null)
        {
            AudioSource Finisher = LvController.GetComponent <AudioSource>();
            Finisher.clip = FinishMusic;
            Finisher.Stop();
            Finisher.Play();
            confetti.Play();
            LvController.FinishLineCrossed = true;
            LvController.HighscoreFinish   = LvController.currentScore;
        }
    }