示例#1
0
 private void OnTriggerEnter(Collider collider)
 {
     //float alteredSpeed;
     if (collider.tag == "Armor")
     {
         //armor += 2;
     }
     else if (collider.tag == "Health")
     {
         Heal(10);
     }
     else if (collider.tag == "Treasure")
     {
         level01Controller.AddToScore(10);
     }
     else if (collider.tag == "Bonus")
     {
         level01Controller.AddToScore(50);
     }
     else if (collider.tag == "SpeedUp")
     {
         Debug.Log("SpeedUp");
     }
     else if (collider.tag == "SlowDownPowerUp")
     {
     }
     else
     {
         Impact.PlayOneShot(HurtSound);
         TakeDamage(5);
     }
 }