// Use this for initialization void Start() { gameObject.GetComponent<AITankScript>().playername = "Simple Rider"; level = GameObject.Find("Level").GetComponent<Level>(); state = State.SEARCH; msize = (int)Mathf.Sqrt(level.getMap().Length); Debug.Log (msize); }
// Use this for initialization void Start() { gameObject.GetComponent<AITankScript>().playername = "Kaya"; level = GameObject.Find("Level").GetComponent<Level>(); align = (KayaAlign)gameObject.AddComponent(typeof(KayaAlign)); arrive = (KayaArrive)gameObject.AddComponent(typeof(KayaArrive)); astar = new KayaStar(level.getMap()); }