예제 #1
0
    private void Start()
    {
        spriteRender = GetComponent <SpriteRenderer>();
        gameStatus   = FindObjectOfType <GameStatus>();
        level        = FindObjectOfType <Level>();

        if (CompareTag("Breakable"))
        {
            level.AddBlocks();
        }
    }
예제 #2
0
 private void AddBreakableBlocks()
 {
     level = FindObjectOfType <Level>();
     level.AddBlocks();
 }