예제 #1
0
 public static void SaveLevelScoreToCache(Level LevelWithScore, int ScoreToSave)
 {
     string Label = "P" + LevelWithScore.GetPrisonNumber() + "_" +
                    "L" + LevelWithScore.GetLevelNumber() + "_" +
                    "SC";
     //Check if it exists
     int ScoreInCache = PlayerPrefs.GetInt(Label);
     // Only update the score if it's higher than what's in there
     if (ScoreInCache == 0 || ScoreInCache < ScoreToSave)
     {
         PlayerPrefs.SetInt(Label, ScoreToSave);
     }
 }
예제 #2
0
 public static void TrackLevelProgress(Level LevelInProgress)
 {
     string Label = "P" + LevelInProgress.GetPrisonNumber() + "_" +
                    "L" + LevelInProgress.GetLevelNumber();
     int Progress = LevelInProgress.IsLevelCompleted() ? 1 : 0;
     PlayerPrefs.GetInt(Label);
     PlayerPrefs.SetInt(Label, Progress);
 }