/// <summary> /// Adds a new Highscore to our data /// </summary> /// <param name="name">Name of the player</param> /// <param name="wumpusKilled">If the wumpus was killed or not</param> public void AddHighscore(string name, bool wumpusKilled) { int[] values = gameLocations.GetPlayerInfo(); highScore.NewHighscore(name, caveLayout.ToString(), gameLocations.GetScore(wumpusKilled), values[1], values[2]); }