예제 #1
0
 private void PrintCards()
 {
     AppMode = AppModes.PrintCards;
     if (Layouts != null)
     {
         SelectedLayout = Layouts.FirstOrDefault();
     }
 }
예제 #2
0
        private void OnEditorActivated(object sender, ActivationEventArgs eventArgs)
        {
            if (eventArgs.Opened)
            {
                Editor.Activated -= OnEditorActivated;

                // Load EditorWindow state.
                LoadEditorWindowState();

                // Check if a layout was requested using the --layout command line parameter.
                var          layoutName = GetLayoutNameFromCommandLine();
                WindowLayout layout     = null;
                if (layoutName != null)
                {
                    layout = Layouts.FirstOrDefault(l => l.Name == layoutName);
                    if (layout == null)
                    {
                        Logger.Error(Invariant($"The layout \"{layoutName}\" was not found. This layout was requested using a command line parameter."));
                    }
                }

                if (layout == null)
                {
                    // Load previous window layout.
                    layout = Layouts.FirstOrDefault(l => l.Name == Settings.Default.ActiveWindowLayout)
                             ?? Layouts.FirstOrDefault();
                }
                SwitchLayout(layout);

                if (Editor.Window != null)
                {
                    // Save EditorWindow state and window layout before window is closed.
                    Editor.Window.Closing += (s, e) =>
                    {
                        SaveEditorWindowState();
                        SaveLayouts();
                    };
                }
            }
        }
예제 #3
0
 private void UserStateItemClick(object sender, EventArgs e)
 {
     editor.AcceptLayoutForControl(Layouts.FirstOrDefault(state => state.Id == Convert.ToInt32(((DXMenuItem)sender).Tag)));
 }
        internal void RenameWindowLayout(WindowLayout layout)
        {
            Debug.Assert(layout != null);
            Debug.Assert(Layouts.Contains(layout));

            string oldLayoutName = layout.Name;

            Logger.Info("Renaming window layout \"{0}\".", oldLayoutName);

ShowSaveLayoutDialog:
            var saveLayoutDialog = new SaveLayoutViewModel
            {
                DisplayName = "Rename Window Layout",
                LayoutName  = oldLayoutName
            };

            string       newLayoutName  = null;
            WindowLayout existingLayout = null;
            var          result         = _windowService.ShowDialog(saveLayoutDialog);

            if (result.HasValue && result.Value && saveLayoutDialog.LayoutName != oldLayoutName)
            {
                Debug.Assert(!string.IsNullOrEmpty(saveLayoutDialog.LayoutName), "The layout name must not be null or empty.");
                Debug.Assert(saveLayoutDialog.LayoutName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1, "The layout name must not contain invalid characters.");

                newLayoutName = saveLayoutDialog.LayoutName;

                // Overwrite existing file?
                existingLayout = Layouts.FirstOrDefault(l => l.Name == newLayoutName);
                if (existingLayout != null)
                {
                    if (existingLayout.IsFactoryPreset)
                    {
                        MessageBox.Show(
                            $"\"{newLayoutName}\" is a factory preset. Factory presets cannot be overwritten.",
                            Editor.ApplicationName, MessageBoxButton.OK, MessageBoxImage.Exclamation);

                        // Try again.
                        goto ShowSaveLayoutDialog;
                    }
                    else
                    {
                        var messageBoxResult = MessageBox.Show(
                            $"The layout \"{newLayoutName}\" already exists. Overwrite existing?",
                            Editor.ApplicationName, MessageBoxButton.YesNoCancel, MessageBoxImage.Exclamation);

                        if (messageBoxResult == MessageBoxResult.No)
                        {
                            // Try again.
                            goto ShowSaveLayoutDialog;
                        }

                        if (messageBoxResult == MessageBoxResult.Cancel)
                        {
                            // Abort.
                            newLayoutName = null;
                        }
                    }
                }
            }

            if (!string.IsNullOrEmpty(newLayoutName))
            {
                try
                {
                    // Rename window layout.
                    RenameUserSession(layout.Name, newLayoutName);
                    RenameUserPreset(layout.Name, newLayoutName);

                    if (existingLayout != null)
                    {
                        Layouts.Remove(existingLayout);
                    }

                    layout.Name = newLayoutName;
                    UpdateWindowLayoutItem();
                }
                catch (Exception exception)
                {
                    Logger.Error(exception, "Could not rename window layout (old name: \"{0}\", new name: \"{1}\").", oldLayoutName, newLayoutName);

                    string message = $"Could not rename window layout.\n\n{exception.Message}";
                    MessageBox.Show(message, "Error", MessageBoxButton.OK, MessageBoxImage.Error);
                }
            }
        }
        private void SavePresetAs()
        {
            Logger.Info("Saving window layout as new preset.");

ShowSaveLayoutDialog:
            var saveLayoutDialog = new SaveLayoutViewModel
            {
                DisplayName = "Save Window Layout",
                LayoutName  = "New layout"
            };

            string       layoutName     = null;
            WindowLayout existingLayout = null;
            var          result         = _windowService.ShowDialog(saveLayoutDialog);

            if (result.HasValue && result.Value)
            {
                Debug.Assert(!string.IsNullOrEmpty(saveLayoutDialog.LayoutName), "The layout name must not be null or empty.");
                Debug.Assert(saveLayoutDialog.LayoutName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1, "The layout name must not contain invalid characters.");

                layoutName = saveLayoutDialog.LayoutName;

                // Overwrite existing window layout?
                existingLayout = Layouts.FirstOrDefault(l => string.Compare(l.Name, layoutName, StringComparison.OrdinalIgnoreCase) == 0);
                if (existingLayout != null)
                {
                    if (existingLayout.IsFactoryPreset)
                    {
                        MessageBox.Show(
                            $"\"{layoutName}\" is a factory preset. Factory presets cannot be overwritten.",
                            Editor.ApplicationName, MessageBoxButton.OK, MessageBoxImage.Exclamation);

                        // Try again.
                        goto ShowSaveLayoutDialog;
                    }
                    else
                    {
                        var messageBoxResult = MessageBox.Show(
                            $"The layout \"{layoutName}\" already exists. Overwrite existing?",
                            Editor.ApplicationName, MessageBoxButton.YesNoCancel, MessageBoxImage.Exclamation);

                        if (messageBoxResult == MessageBoxResult.No)
                        {
                            // Try again.
                            goto ShowSaveLayoutDialog;
                        }

                        if (messageBoxResult == MessageBoxResult.Cancel)
                        {
                            // Abort.
                            layoutName = null;
                        }
                    }
                }
            }

            if (!string.IsNullOrEmpty(layoutName))
            {
                try
                {
                    // Save window layout as new preset.
                    var serializedLayout = Editor.SaveLayout(true);
                    var layout           = new WindowLayout(layoutName, false)
                    {
                        SerializedLayout = serializedLayout
                    };
                    SaveUserPreset(layout);

                    if (existingLayout != null)
                    {
                        Layouts.Remove(existingLayout);
                    }

                    Layouts.Add(layout);
                    ActiveLayout = layout;
                    UpdateWindowLayoutItem();
                }
                catch (Exception exception)
                {
                    Logger.Error(exception, "Could not save window layout as new preset \"{0}\".", layoutName);

                    string message = $"Could not save window layout as new preset \"{layoutName}\".\n\n{exception.Message}";
                    MessageBox.Show(message, "Error", MessageBoxButton.OK, MessageBoxImage.Error);
                }
            }
        }