public void HandleInput() { Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); mover.UpdateMovement(input.normalized); if (Input.GetKeyDown(KeyCode.Q)) { lantern.ChangeLight(); } else if (lantern.isLit && Input.GetKeyDown(KeyCode.E)) { lantern.LightableLampsLight(); } }