public MortysTheMaster() : base(AIType.AI_None, FightMode.None, 10, 1, 0.2, 0.4) { Name = "Mortys"; Title = "Le Maitre"; Direction = Direction.South; Body = 400; Hue = 33797; Blessed = true; InitStats(75, 75, 75); SpeechHue = 33; EmoteHue = 33; Backpack bp = new Backpack(); bp.Movable = false; AddItem(bp); AddItem(new RobeACapuche(1109)); Lantern l = new Lantern(); l.Hue = 1109; AddItem(l); l.Ignite(); Boots b = new Boots(); b.Hue = 1109; AddItem(b); }
public override void InitOutfit() { Lantern lantern = new Lantern(); lantern.Ignite(); AddItem(lantern); AddItem(new Shoes(Utility.RandomNeutralHue())); AddItem(new Bonnet(Utility.RandomPinkHue())); AddItem(new PlainDress(Utility.RandomPinkHue())); }
public SchmendrickApprenticeCorpse() : base(GetOwner(), GetHair(), GetFacialHair(), GetEquipment()) { Direction = Direction.West; foreach (Item item in EquipItems) { DropItem(item); } m_Lantern = new Lantern { Movable = false, Protected = true }; m_Lantern.Ignite(); }
public HeadlessHorseman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "The Headless Horseman"; Body = 185; BaseSoundID = 0x47F; Hue = 0x4001; SetStr(430, 500); SetDex(90, 120); SetInt(700, 800); SetHits(5000, 10000); SetMana(5000); SetDamage(20, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 40, 60); SetResistance(ResistanceType.Energy, 40, 65); SetSkill(SkillName.Anatomy, 120.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Magery, 100.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Tactics, 120.0); SetSkill(SkillName.Swords, 120.0); Fame = 30000; Karma = -30000; VirtualArmor = 60; PlateChest chest = new PlateChest(); chest.Hue = 1345; chest.Movable = false; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 1345; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1345; gloves.Movable = false; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 1345; gorget.Movable = false; AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.Hue = 1345; legs.Movable = false; AddItem(legs); Cloak cloak = new Cloak(); cloak.Hue = 1175; cloak.Movable = false; AddItem(cloak); Longsword weapon = new Longsword(); weapon.Hue = 1175; weapon.Movable = false; AddItem(weapon); Lantern lantern = new Lantern(); lantern.Movable = false; lantern.Ignite(); AddItem(lantern); ThighBoots boots = new ThighBoots(); boots.Movable = false; AddItem(boots); new Nightmare().Rider = this; }