private IEnumerator RushStartAnimation() { _bIsRushing = true; _rushTimeRemaining = RushDuration; _thePlayer.SetGravity(0f); _thePlayer.SetVelocity(new Vector2(8f, 0f)); if (_epicDashEnabled) { _thePlayer.SetAnimation("Rush"); // TODO special dash } else { _thePlayer.SetAnimation("Rush"); } _lantern.AddRushForce(); const float startupDuration = 0.07f; float animTimer = 0f; while (animTimer < startupDuration && !_bDisabled) { if (!_bPaused) { animTimer += Time.deltaTime; } yield return(null); } if (_bPaused) { yield break; } _thePlayer.SetPlayerSpeed(RushSpeed); _thePlayer.SetVelocity(Vector2.zero); _gameHandler.UpdateGameSpeed(RushSpeed); }