private void ChangeSprite() { Texture2D texture = languageManager.GetTexture(Key) as Texture2D; Rect rec = new Rect(0, 0, texture.width, texture.height); image.sprite = Sprite.Create(texture, rec, Vector2.one, 100); }
public Sprite getTexture(string key) { Texture2D tempText = languageManager.GetTexture(key) as Texture2D; Rect rec = new Rect(0, 0, tempText.width, tempText.height); Sprite tempSpr = Sprite.Create(tempText, rec, new Vector2(0.5f, 0.5f), 100); return(tempSpr); }