/// <summary> /// Set game's language based on Application's language. /// </summary> public void CheckLanguageAndCode() { string appLanguage = Application.systemLanguage.ToString(); Language language; if (!CheckAssets()) { return; } //Check if application name is supported if (languageManager.ContainsLanguage(appLanguage)) { language = languageManager.GetLanguageByName(appLanguage); } //Otherwise set it to main language else { language = languageManager.MainLanguage; } SetLanguage(language.code); }