private void FindNextPlayerMessageCharacter() { _playerMessageCharacterIndex += 1; print("_playerMessageCharacterIndex is " + _playerMessageCharacterIndex + " and _currentPlayerMessageCharactersLength is " + _currentPlayerMessageCharactersLength); if (_playerMessageCharacterIndex == _currentPlayerMessageCharactersLength) { _playerDialogueManager.AllPlayerMessageCharactersTyped(); } else { char next = _currentPlayerMessageCharacters[_playerMessageCharacterIndex]; print("Next character is " + next); _keyboardController.CheckCharacterCase(next); } }