void UpdateKeyState() { if (WasJustReleased()) { keyState = KeyState.Up; PlaySoundOnPress(keyState); SetProperColor(); CurrentlyPressedNoteEvent.Note_OnReleased(noteNumber); } if (WasPres()) { keyState = KeyState.Down; PlaySoundOnPress(keyState); SetProperColor(); CurrentlyPressedNoteEvent.Note_OnPressed(noteNumber); } keyboard.DetectKey(); }