internal static void OnLoad(EventArgs args) { Config = new Menu(Menuname, Menuname, true); Orbwalker = new Orbwalking.Orbwalker(Menu.root); ActivatorMenu.LoadActivator(); DamagesMenu.LoadDamagesMenu(); EnviormentMenu.LoadEnviormentMenu(); JungleMenu.LoadJungleMenu(); DrawingsMenu.DrawingsMenus(); SummonersMenu.LoadSummonersMenu(); AutoLevelMenu.OnLoad(); Config.Item("useautolevel").SetValue(false); Config.AddToMainMenu(); // Activator Defensive.OnLoad(); Offensive.OnLoad(); Consumables.OnLoad(); // Summoners Ignite.OnLoad(); Heal.OnLoad(); Cleanse.OnLoad(); Barrier.OnLoad(); //Drawings //todo DtoP EnemyRanges.OnLoad(); AllyRanges.OnLoad(); Wards.OnLoad(); TrackerSpell.OnLoad(); //DtoT.OnLoad();s // DtoP.OnLoad(); //Jungle (yes smite contains everything in jungle) //todo Jungle timers Smite.OnLoad(); //Enviormenet //todo Ult Manager, Inhibs, Turn Around, Turrets AntiRengar.OnLoad(); Auto_Level_Manager.AutoLevel.OnLoad(); //UltManager.OnLoad(); //Inhibitors.OnLoad(); //TurnAround.OnLoad(); //Turrets.OnLoad(); }