Beispiel #1
0
        internal static void OnLoad(EventArgs args)
        {
            Config    = new Menu(Menuname, Menuname, true);
            Orbwalker = new Orbwalking.Orbwalker(Menu.root);
            ActivatorMenu.LoadActivator();
            DamagesMenu.LoadDamagesMenu();
            EnviormentMenu.LoadEnviormentMenu();
            JungleMenu.LoadJungleMenu();
            DrawingsMenu.DrawingsMenus();
            SummonersMenu.LoadSummonersMenu();
            AutoLevelMenu.OnLoad();
            Config.Item("useautolevel").SetValue(false);
            Config.AddToMainMenu();

            // Activator
            Defensive.OnLoad();
            Offensive.OnLoad();
            Consumables.OnLoad();

            // Summoners
            Ignite.OnLoad();
            Heal.OnLoad();
            Cleanse.OnLoad();
            Barrier.OnLoad();

            //Drawings //todo DtoP
            EnemyRanges.OnLoad();
            AllyRanges.OnLoad();
            Wards.OnLoad();
            TrackerSpell.OnLoad();
            //DtoT.OnLoad();s
            //  DtoP.OnLoad();

            //Jungle (yes smite contains everything in jungle) //todo Jungle timers
            Smite.OnLoad();

            //Enviormenet //todo Ult Manager, Inhibs, Turn Around, Turrets
            AntiRengar.OnLoad();
            Auto_Level_Manager.AutoLevel.OnLoad();
            //UltManager.OnLoad();
            //Inhibitors.OnLoad();
            //TurnAround.OnLoad();
            //Turrets.OnLoad();
        }