void Spawn(int i, Vector3 _pos, Vector3 _rota)
    {
        int type = TypeDecider();

        items[i] = itemSpawner.ItemSpawn(type, _pos, _rota);
        Debug.Log("Item spawned");

        itemScripts[i] = items[i].gameObject.GetComponent <Item>();
        itemScripts[i].Init(type);
    }