public void DropDragItem() //捨てるアイテムのアイテムデータ取得 { if (FindObjectOfType <DragSlot>() == null) { return; } var dragSlot = FindObjectOfType <DragSlot>(); //アイテムがドロップされた時に、どのようなアイテムかを取得 myItemData = dragSlot.GetItem(); var id = myItemData.GetItemId(); if (dragSlot.GetSlotData() != null) { deleteSlot = dragSlot.GetSlotData(); } // Vector3 p_pos = GameObject.Find("Sphere").transform.position; // Vector3 p_pos = new Vector3 // ( // myPlayer.transform.position.x, // myPlayer.transform.position.y + 1.0f, // myPlayer.transform.position.z + 0.8f // ); switch (dragSlot.GetDeleteNum()) { case 1: myItemStatus.SetItemCount(id, -1); var processingSlot = deleteSlot.GetComponent <ProcessingSlot>(); processingSlot.StartCoroutine("displayCount"); if (myItemStatus.GetItemCount(id) <= 0) { myItemStatus.SetItemFlag(id, false); deleteSlot.GetComponent <ProcessingSlot>().PanelDelete(); } break; case 2: myItemStatus.SetItemCount(id, 0); deleteSlot.GetComponent <CustomSlot>().PanelDelete(); break; case 3: myItemStatus.SetItemCount(id, 0); deleteSlot.GetComponent <PocketItem>().PanelDelete(); break; default: break; } // ドロップされたアイテムのタイプを取得し、プレイヤーの場所にオブジェクトを生成 itemSpawner.CallItemSpawn(this.gameObject, myPlayer.gameObject.transform.position, id); dragSlot.DeleteDragItem(); }