public void OnPointerEnter(PointerEventData eventData) //마우스가 슬롯에 들어갈 때 { if (item != null) { theItemEffectDatabase.ShowToolTip(item, transform.position); } }
// Mouse pointer in slot public void OnPointerEnter(PointerEventData eventData) { if (item != null) { theItemEffectDatabase.ShowToolTip(item); } }