public void LoadInventory() // carregar items salvos no gamemanager { for (int i = 0; i < GameManager.gm.weaponId.Length; i++) // o tamanho do vetor de weaponid { AddWeapon(itemDataBase.GetWeapons(GameManager.gm.weaponId[i])); // acrescentar o id da weapon } for (int i = 0; i < GameManager.gm.itemId.Length; i++) // o tamanho do vetor de weaponid { AddItem(itemDataBase.GetConsumableitem(GameManager.gm.itemId[i])); // acrescentar o id da weapon } for (int i = 0; i < GameManager.gm.armorId.Length; i++) // o tamanho do vetor de weaponid { AddArmor(itemDataBase.GetArmor(GameManager.gm.armorId[i])); // acrescentar o id da weapon } for (int i = 0; i < GameManager.gm.keyId.Length; i++) // o tamanho do vetor de weaponid { AddKey(itemDataBase.GetKey(GameManager.gm.keyId[i])); // acrescentar o id da weapon } }