public void OnDrop(PointerEventData eventData) { Debug.Log(eventData.pointerDrag.name + "was dropped on" + gameObject.name); Draggable draggableItem = eventData.pointerDrag.GetComponent <Draggable> (); if (draggableItem != null && !gameObject.CompareTag("UseSlot")) { draggableItem.originalParent = this.transform; //tengo que referenciar el hidden object y decir que es null //19/6 VOY A HACER QUE LA MAINTENANCE KEY SE DUPLIQUE AÑADA AL INVENTARIO DEL PRESENTE AL METERLLA EN UN SLOT if (draggableItem.name.Contains("MaintenanceKey") && gameController.moment == 1 && gameController.maintenanceKeyAux == false) { inventory.AddMaintenanceKeyOnDrop(); Debug.Log("Anadiendo MaintenanceKey"); gameController.maintenanceKeyAux = true; } if (draggableItem.name.Contains("AccessCard") && gameController.moment == 1 && gameController.accessCardAddedAux == false) { inventory.AddAccessCardOnDrop(); gameController.accessCardAddedAux = true; } if (inventory.hideAndRecoverSlotGo.gameObject.activeInHierarchy) { hideAndRecoverObjectReference = hideAndRecoverSlot.GetComponent <HideAndRecoverSlot> (); //hideAndRecoverObjectReference.referenceObject = null; hiddenObjectString = hideAndRecoverObjectReference.referenceObject.GetComponent <HideAndRecover> (); //hideAndRecoverObjectReference.hasReference = false; hiddenObjectString.hiddenItem = null; hiddenObjectString.hasHiddenItem = false; //hiddenObjectstring.hiddenItem = null; } } if (gameObject.CompareTag("UseSlot")) { if (keyItem == "CardItem" && eventData.pointerDrag.CompareTag("CardItem")) { if (levelManager.firstDoorAux == true) { levelManager.PlayLevelAnim("SecondDoor"); Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Destroy(gameController.toPointGameObject); } if (levelManager.firstDoorAux == false) { // //inventory.itemsMoment0.Remove[0]; // levelManager.PlayLevelAnim("FirstDoor"); Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); firstDoorAux = true; levelManager.firstDoorAux = true; } } else if (keyItem == "CardItem" && !eventData.pointerDrag.CompareTag("CardItem")) { Debug.Log("NO ES ESTE OBJETO"); } if (keyItem == "Coin" && eventData.pointerDrag.name.Contains("Coin")) { levelManager.coffeeInteraction.SetActive(true); Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); } else if (keyItem == "Coin" && !eventData.pointerDrag.name.Contains("Coin")) { Debug.Log("NO CAFE"); } if (keyItem == "Coffee" && eventData.pointerDrag.name.Contains("Coffee")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("DESAPARECEN LOS ESCOMBROS"); levelManager.DestroyDebris(); inventory.itemsMoment0.Remove("Coffee"); alexMonologue.AlexsObservations("DestroyDebris"); } else if (keyItem == "Coffee" && !eventData.pointerDrag.name.Contains("Coffee")) { Debug.Log("POR QUÉ PONDRÍA CAFE AQUI"); } if (keyItem == "Stethoscope" && eventData.pointerDrag.name.Contains("Stethoscope")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("ESCUCHAR A TRAVES DE LA PUERTA"); //AQUI VA LA LINEA QUE COMIENZA EL DIALOGO PRIVADO levelManager.ListenToPrivateConversation(); } else if (keyItem == "Stethoscope" && !eventData.pointerDrag.name.Contains("Stethoscope")) { Debug.Log("Poner eso el la puerta sería totalmente inutil"); } if (keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == false && !gameController.toPointGameObject.name.Contains("Elevator")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("Abrir Maintenance Door Present + panel"); //AQUI VA LA LINEA QUE ABRE PANEL levelManager.OpenEnergyPanel(); } else if (keyItem == "MaintenanceKey" && !eventData.pointerDrag.name.Contains("MaintenanceKey")) { Debug.Log("No creo que esto me ayude a abrir la puerta"); } if (keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == true) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); Debug.Log("Pasar a siguiente fase"); SceneManager.LoadScene("ThanksForPlaying"); //AQUI VA LA LINEA DE PASAR A SIGUIENTE FASE. METEMOS LA LLAVE Y PARA ABAJO } else if (keyItem == "MaintenanceKey" && !eventData.pointerDrag.name.Contains("MaintenanceKey")) { Debug.Log("No creo que esto me ayude a abrir la puerta"); } else if ((keyItem == "MaintenanceKey" && eventData.pointerDrag.name.Contains("MaintenanceKey") && levelManager.lightPanelDone == false)) { Debug.Log("TODAVIA NO ESTÁ DADA LA LUZ DE ESTA PLANTA"); } if (keyItem == "Screwdriver" && eventData.pointerDrag.name.Contains("Screwdriver")) { Destroy(eventData.pointerDrag); slotOnEnter.SetActive(false); inventory.CloseInventory(); levelManager.FixLightTubes(); } else if (keyItem == "Screwdriver" && !eventData.pointerDrag.name.Contains("Screwdriver")) { Debug.Log("No creo que un destornillador me ayude"); } } }