private void OnTriggerEnter(Collider other) { switch (other.name) { case "Music_selector": interactionObject.PresentLayer(other.name); break; case "Power_selector": interactionObject.PresentLayer(other.name); break; case "Other_selector": interactionObject.PresentLayer(other.name); break; case "one": interactionObject.SelectAction(other.name); break; case "two": interactionObject.SelectAction(other.name); break; case "three": interactionObject.SelectAction(other.name); break; case "four": interactionObject.SelectAction(other.name); break; default: break; } ; }