private void OnTriggerEnter(Collider other)
    {
        switch (other.name)
        {
        case "Music_selector":
            interactionObject.PresentLayer(other.name);
            break;

        case "Power_selector":
            interactionObject.PresentLayer(other.name);
            break;

        case "Other_selector":
            interactionObject.PresentLayer(other.name);
            break;

        case "one":
            interactionObject.SelectAction(other.name);
            break;

        case "two":
            interactionObject.SelectAction(other.name);
            break;

        case "three":
            interactionObject.SelectAction(other.name);
            break;

        case "four":
            interactionObject.SelectAction(other.name);
            break;

        default:
            break;
        }
        ;
    }