public void CheckAttackButton_P2() { if (InputPlayerController.AttackButton_P2() && player2.GetEnableAttack() && player2.enumsPlayers.movimiento != EnumsPlayers.Movimiento.MoverAdelante && player2.enumsPlayers.movimiento != EnumsPlayers.Movimiento.MoverAtras && !InputPlayerController.CheckPressDeffenseButton_P2()) { //Debug.Log("JUGADOR 2 ATAQUE ACTIVED"); player2.SetControllerJoystick(true); if (player2.enumsPlayers.movimiento == EnumsPlayers.Movimiento.Saltar && InputPlayerController.Vertical_Button_P2() < 0) { player2.spritePlayerActual.PlayAnimation("Ataque Abajo Salto protagonista"); enableMovementPlayer2 = false; } else if (player2.enumsPlayers.movimiento == EnumsPlayers.Movimiento.Saltar && InputPlayerController.Vertical_Button_P2() >= 0) { player2.spritePlayerActual.PlayAnimation("Ataque Salto protagonista"); enableMovementPlayer2 = false; } else { if (!player2.GetIsDuck()) { player2.spritePlayerActual.PlayAnimation("Ataque protagonista"); enableMovementPlayer2 = false; } else if (player2.GetIsDuck()) { player2.spritePlayerActual.PlayAnimation("Ataque Agachado protagonista"); enableMovementPlayer2 = false; } } } }