예제 #1
0
 private void OnDisable()
 {
     playerControls.Disable();
 }
예제 #2
0
 void OnDisable()
 {
     _input.Disable();
     _input.player.aim.performed -= OnAim;
 }
예제 #3
0
 private void Start()
 {
     controls.Disable();
 }
예제 #4
0
 void OnDisable()
 {
     pc.rewind.Play();
     inputControls.Disable();
 }
 private void OnDisable()
 {
     controls.Disable();
 }
예제 #6
0
 private void OnDisable()
 {
     inputSystem.Disable();
 }
예제 #7
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 protected virtual void OnDisable()
 {
     // disable control scheme
     c.Disable();
 }
예제 #8
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 void OnDisable()
 {
     controls.Disable();
 }
 private void OnDisable()
 {
     // Disables all controls
     controls.Disable();
 }
예제 #10
0
 void OnDestroy()
 {
     input.Disable();
 }
 private void OnDisable()
 {
     playerInput.Disable();
 }
예제 #12
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 public void Unbind()
 {
     input.Disable();
 }
예제 #13
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 private void OnDisable()
 {
     controls.Disable();
     PauseController.onPause  -= Pause;
     PauseController.onResume -= Resume;
 }
예제 #14
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 void OnDisable()
 {
     input.Disable();
 }
예제 #15
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 private void OnDisable()
 {
     inputActions.Disable();
 }
 /// <summary>
 /// Turn controlls off.
 /// </summary>
 public void TurnOff() => EndScoreInputActions.Disable();
예제 #17
0
 private void OnDisable()
 {
     MenuInputActions.MenuInputActions.StartGame.performed  -= LoadGameScene.Perform;
     MenuInputActions.MenuInputActions.HelpScreen.performed -= HelpText.Perform;
     MenuInputActions.Disable();
 }
예제 #18
0
 private void OnDisable( )
 {
     input.Disable( );
 }
예제 #19
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 /// <summary>
 /// Turn controlls off.
 /// </summary>
 public void TurnOff() => PlayerInputActions.Disable();
 private void OnDisable()
 {
     inputMaster.Disable();
 }
예제 #21
0
 void OnDisabe()
 {
     inputMaster.Disable();
 }