private void OnDisable() { playerControls.Disable(); }
void OnDisable() { _input.Disable(); _input.player.aim.performed -= OnAim; }
private void Start() { controls.Disable(); }
void OnDisable() { pc.rewind.Play(); inputControls.Disable(); }
private void OnDisable() { controls.Disable(); }
private void OnDisable() { inputSystem.Disable(); }
protected virtual void OnDisable() { // disable control scheme c.Disable(); }
void OnDisable() { controls.Disable(); }
private void OnDisable() { // Disables all controls controls.Disable(); }
void OnDestroy() { input.Disable(); }
private void OnDisable() { playerInput.Disable(); }
public void Unbind() { input.Disable(); }
private void OnDisable() { controls.Disable(); PauseController.onPause -= Pause; PauseController.onResume -= Resume; }
void OnDisable() { input.Disable(); }
private void OnDisable() { inputActions.Disable(); }
/// <summary> /// Turn controlls off. /// </summary> public void TurnOff() => EndScoreInputActions.Disable();
private void OnDisable() { MenuInputActions.MenuInputActions.StartGame.performed -= LoadGameScene.Perform; MenuInputActions.MenuInputActions.HelpScreen.performed -= HelpText.Perform; MenuInputActions.Disable(); }
private void OnDisable( ) { input.Disable( ); }
/// <summary> /// Turn controlls off. /// </summary> public void TurnOff() => PlayerInputActions.Disable();
private void OnDisable() { inputMaster.Disable(); }
void OnDisabe() { inputMaster.Disable(); }