예제 #1
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 internal static bool KeyboardMenuBack(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.Back) || arg.IsKeyJustPressed(Keys.L));
 }
예제 #2
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 internal static bool KeyboardMenuDown(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.S));
 }
예제 #3
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 internal static bool KeyboardMenuStart(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.Enter));
 }
예제 #4
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 internal static bool EndRound(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.Delete));
 }
예제 #5
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 internal static bool SpawnChicken(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.F6));
 }
예제 #6
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 internal static bool KeyboardMenuRight(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.D));
 }
예제 #7
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 internal static bool SpawnBoar(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.F5));
 }
예제 #8
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 internal static bool FullScreen(InputFrame arg)
 {
     return(arg.IsKeyJustPressed(Keys.F11));
 }