internal static bool KeyboardMenuBack(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.Back) || arg.IsKeyJustPressed(Keys.L)); }
internal static bool KeyboardMenuDown(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.S)); }
internal static bool KeyboardMenuStart(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.Enter)); }
internal static bool EndRound(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.Delete)); }
internal static bool SpawnChicken(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.F6)); }
internal static bool KeyboardMenuRight(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.D)); }
internal static bool SpawnBoar(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.F5)); }
internal static bool FullScreen(InputFrame arg) { return(arg.IsKeyJustPressed(Keys.F11)); }